Skip to Content


Quiet Games

Summer Camps > Quiet Games


Quiet Games for Kids & Teens

> >|

Bizz Bizz

Players sit in a circle facing inward. Players count from 1 to 100 going clockwise around the circle. Every time a player\'s number is a multiple of 7 or contains the number 7, they say Buzz instead of the number. For ex. 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, 11, 12, 13, Buzz, 15, 16, Buzz . . . etc. If a player makes a mistake or pauses too long, they are out of the game or must go to the end of the line (to the right of the person who is starting).

Variations - To make the game easier, use multiples of 5 or 2. To make the game more difficult, combine two games. Say Buzz for the number 7 and Bizz for the number 5 and Bizz Buzz for multiples of both.

Review It Rate It Bookmark It

Darling If You Love Me

(you can also say guy if your my friend won\'t you please please smile.) With everyone in a circle you pick one person to go in the middle. That person says the above statment and tries to get people to smile or laugh while they say back to him, Man I am your friend but I just can\'t smile. The person in the middle can do anything, except touch the person, to make them smile. When someone smiles they go in the middle and do the same thing.

Review It Rate It Bookmark It

Don\'t Laugh

You have one person lay down and then the next person lay so their head is on the first person stomach and so on till all area laying down in two lines or more. After this, each line is to start at the same time saying Ha while bouncing the second person with your stomach. The second person says Ha Ha and moves their stomach twice and then third person says Ha Ha Ha and so on. This continues until some one laughs while it is their turn and then you have to start over and the first team to get threw the line wins.

Review It Rate It Bookmark It

Grave Yard

1 person is chosen to be the gate keeper. Everyone else lays down on the ground and after the countdown from 10, no one can move. The gate keeper has to try and catch people moving, than they are out. Once a person is out they can help the gate keeper try and get other people out. The gate keeper cannot touch anyone but can say funny things to try and get people to move or laugh.

Review It Rate It Bookmark It

Hagoo

Separate the group into two even groups and have them stand in two separate lines (shoulder to shoulder) facing the opposite group. The two groups should be about three or four feet apart. The players at the opposite ends of each line are opponents. They will step out of the lines, so they are facing each other and looking down the middle of the two rows (like an old cowboy shoot-off). They will both say Hagoo and start to walk down the row toward each other. They must not break eye contact and the object is to get to the opposite end of the line without laughing or smiling. When the players pass each other, they must continue to maintain eye contact. If a person does break eye contact, laughs, or smiles, then they must join the end of the line of the opposing team. The teams can do or say silly things to make the opposing player crack up, but they must be careful not to make their own player lose concentration. The teams may NOT touch another player. This process will continue until everyone has had a turn. The team with the most players at the conclusion of the game, wins.

Review It Rate It Bookmark It

I am going on a trip and I am going to take?

If the group is two large divide up into different groups. Players then from a circle. Players take turns saying: I am going on a trip and I am going to take, _____ The first person fills in the blank with an item that they are going to take with them on the trip. Then the next person says, I am going on a trip and I am going to take, repeat what the first person said, and add and item. When a player forgets an item previously named, he is out of the game. The game ends when only one player is left.

Variations - Instead of going on a trip they could go to the store. You could incorporate the alphabet into it by having the objects or places start with A and end with Z.

Review It Rate It Bookmark It

Narcolepsy

You sit in a circle. There will be one person who is determined to be in the middle. That person will select the sleeper. Everyone in the group will have their eyes closed. The person in the middle will then select a person who will be the sleeper. The sleeper\'s role is to make the entire circle go to sleep. He/she will wink at people. When you are winked at you need to count to three and then you will fall asleep. Lay down so people know you are out of the game. The remainder of people who have not been winked at need to guess who the sleeper is. If you guess wrong, you will be automatically out of the game. The person who guesses the winner will then become the person who chooses the next sleeper. If the sleeper wins then they will get to select the next sleeper. The person who selected the sleeper is the judge of the game.

Review It Rate It Bookmark It

Poor Kity

One player is chosen as the kitty and goes to the center of the circle. The Kitty begins to act like a cat and approaches one of the seated players, who must stroke the kitty\'s head and say poor kitty three times without smiling or laughing. The kitty is free to make faces at the person stroking. The first person to laugh becomes the next kitty.

Variation - Use Darling if you love me, won\'t you please please smile instead of Poor Kity

Review It Rate It Bookmark It

Psychic

Pick a number from 1-5. You have to go around and shake hands with a person the number of times as the number you have chosen. The object is to get in groups according to the number you have chosen. No talking or verbal gestures are allowed.

Review It Rate It Bookmark It

Rhythm Maker

Have your group sit down cross-legged on the floor in a large circle. Explain to the group what the rhythm maker\'s job is before starting. (Changes the rhythm of the group). First, get a volunteer to be the one who leaves the room and the gets to come back into the middle of the circle and guess who the rhythm maker is going to be. Make sure the group understands that they do not want to be obvious about who the rhythm maker is. The person guessing gets three chances to guess whom the one changing the groups rhythm is. If they guess correctly, they get to choose who the next rhythm maker is after the previous rhythm maker leaves the room to get ready to guess. Therefore, rhythm maker becomes the one who guesses, the one who guessed becomes the one who chooses the next rhythm maker unless they could not guess correctly, then they have to be the security guard. (The one who makes sure the person who is going to guess does not peek).

Review It Rate It Bookmark It

> >|