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Ice Breakers

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Ice Breakers for Kids & Teens

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Blanket Game

After campers have met each other and gotten a chance to know each others names start the blanket game. Divide the campers into 2 groups and put the teams facing each other. Raise the blanket in between the two teams and have a player from each side stand up. Drop the blanket, and the campers that are standing have to try and say the other persons name before they do. Whoever says the other persons name last has to go over to the other side. The game ends when there is only one player on one side.

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Circle Counting Game

You have ten people in your circle. You need to count from 1 -25. But only one person can speak at once. If two people speak you have to start over. Everyone in the group has to have one turn and you cannot say two numbers in a row. The person next to you can\'t speak after you speak. You cannot use hand gestures to know who is going next.

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Common Link

Divide the campers into 3 or 4 groups. Each group has to come up with 5-10 fact that are common to everyone in the group. After about 5 minutes, gather all the groups together and share the 5-10 fact. For each fact that the group has that no other group has, they get a point. So if two groups had have a dog they wouldn\'t get a point for that. The team with the most points wins.

This gets much harder with more people.

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Frignauts

The players arrange themselves in a circle and the leader stands in the middle. The leader starts by naming something that other people in the circle have done such as places that they have visited in the past, or whoever has a blue shirt on. All the participants that have also visited that place get up from their chairs and find a new chair somewhere else in the circle. The leader should also find a chair so that there is a new leader standing in the middle. This participant names a place that they have visited and the game continues until everyone has been in the middle or until time is up. When a person says Frignauts then the whole group has to move at least 2 chairs away.

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Group Juggling

Divide the group up into teams. Try to have between 8-10 people in each team. Have each team pick a leader who will start the game. The leader will then choose someone who is across the circle from them, but not next to them, to throw a ball to. Then the person that the leader chooses will choose someone else across the circle from him or her and so on until everyone has someone that they throw a ball to. The last person will throw the ball back to the leader. The object of the game is to see which team can throw the ball to every member in the group without dropping the ball on the ground. To increase difficulty you can add another ball to the group to see if they can still accomplish the task. You can also start a ball where the leader starts again, and throws the ball to the last person and then continues backwards. To increase leadership in the activity you can have the person throwing the ball say to the person who is catching the ball here you go or say their name to make sure they are paying attention.

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Mingle Mingle

Everyone is slightly bouncing in a group (kind of like a bunch of electrons) saying mingle mingle mingle and then a leader calls out a number. The campeers have to get into groups of that number. You do this several times. We then do something with the last group that gets formed - quite often you make a human sculpture. Sometimes we have the other groups guess what it is and others we give them a theme i.e. monsters.

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People to People

Each player partners up at the beginning of the game, with one person staying out to be the leader. The leader begins calling out instructions as to how the partners must face each other. For example, if the leader calls out Face to Face then the partner would stand opposite each other, looking at each other. Others include foot to foot, back to back, elbow to elbow, knee to arm. Then at some point, a leader will yell out People to People and everyone needs to find a partner. The person who is left without a partner is the person who becomes the leader.

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Scar

Tell about a scar that you have. You can be detailed but do not be gory. You can learn a lot about a person by how well they can tell a story. Showing the scar is not needed

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Shlubadub

Another strange sounding game, which is brilliant. With everyone standing in a circle a counsellor stands in the middle, looks at someone, and says to them: Shlubadub! The person being looked at must immediately say their (first) name. If the counsellor calls someone\'s name (even if they\'re not looking at them), that person must immediately call out Shlubadub! Do this for a while until you think most people have got the hang of the game, then introduce these rules: If you say Shlubadub, Shlubadub, Shlubadub The person who you are looking at must start to say their name before you finish the third Shlubadub. Similarly, if you call out someone\'s name three times, they have to call out Shlubadub before they\'ve finished. This is a game to be played at speed to catch people out. If anyone hestitates, gets it wrong, or doesn\'t call out in time, they are out (your choice whether you have out or not, prehaps have silly forfeits).

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Spin the Bottle

Just like spin the bottle except instead of kissing, they have to answer a question that has been previously asked from the person who had the bottle pointed to them before they spun the bottle.

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