Active Games
Summer Camps > Active Games
Active Games for Kids & Teens
Balloon Basketball
Divide the group into two teams. Arrange two rows of chairs, or you can use the floor, approximately three feet apart. Place the large wastebasket at both ends. Seat the teams alternating players. The leader puts the balloon in play by tossing it in the middle. The players must remain seated at all times. The object of the game is to bat the balloon down the court and score a basket. As in regular basketball, when the balloon is hit out of bounds, the leader awards the other team the balloon to put in lay. The game can be played for time or set a score to be reached.
Blob Tag
t is a regular game of tag. You will have one person it. When you are tagged by the person that is it, you link arms with him and you now are part of the it. The blob will form.
Bottle Fill Relay
Teams line up behind the bucket on one side of the field, while one member from the team lines down at the other end, holding a bottle on their forehead.
To start, first member in line dips cup in bucket to fill it, runs to bottle and pours water from cup into the bottle (cup must be held at least waste high when pouring into the bottle)
Once the cup of water is poured, the person pouring replaces the person holding the bottle. That person returns to the other side with the cup and hands it off to the next person in line. This continues until the bottle is filled.
To start, first member in line dips cup in bucket to fill it, runs to bottle and pours water from cup into the bottle (cup must be held at least waste high when pouring into the bottle)
Once the cup of water is poured, the person pouring replaces the person holding the bottle. That person returns to the other side with the cup and hands it off to the next person in line. This continues until the bottle is filled.
Bump, Set, Spike
You stand in a circle and pass the beach ball around the circle. You can only touch the ball once in a row. If the ball is being passed to you and you touch it and it and it hits the ground or you spike it and it does not hit another person then you are to sit in the middle of the circle. If someone hits it to you and you are not able to hit it to someone else then you are out. The people in the middle of the circle try to catch the beach ball. If they catch it then everyone in the circle is not back in the game. The person who spiked the ball to the circle is now in the circle. The object is to be the last person standing.
Capture the Flag
The group is divided into two teams (we usually put different coloured war paint on faces to tell whose on what team). Each team has a flag and hides it on their side of the playing area. one the game starts both sides try to find and capture the flag from the other side. But if someone touches them they are caught and have to go to jail. The only way they can be released from jail is if someone from there team gets to their teams jail (on the other teams side) and tag their teammate in the jail. The game ends when time runs out or whenever the one team gets another ones flag.
Catch the Cane
All players form a circle around one player in the center. Each person on the circle is given a number. The center player stands with the cane upright, holding it with one finger. Without warning, he lifts the finger from the cane and calls out a number at the same instant. The person assigned that number rushes forward and tries to grab the cane before it hits the floor. If he catches it, he becomes the center player. If he fails to catch it, he returns to the circle.
Clue
We have several stations set up, and a staff member at each one dressed up as a character( like professor plum, mrs. white etc.). In cabin groups, the campers go to any station they want, but only one cabin can be there at a time. The counselor has a task the campers have to do (ie, sing a song, make a cheer, get 3 baskets etc.) one they finish a task they can ask 1 question, just like in clue, for example, professor plum, in the archery field with a canoe paddle. If the counselor has one of those things on the list (that they get from the person who planned it) they tell the kids... our version is just like the board game but campers go to different stations in the camp, and we change the places, weapons (like canoe paddles and other camp things) and make it a kidnapping instead of a murder.
cops
one person is the cop the others are the bad guys the cop counts to 20 while the bad guys hide the cop looks for the bad guys when the cop finds a bad guy he chases the and tries to put him in cuffs then he takes him to jail and then the bad guy is cop.
Counselor Hunt
A certain number of counselors hide in the camp (we use like 6-10 but we are a smaller camp). The campers are in a specific area until the counselors are hidden. The campers go around in cabins with a counselor, and try and find all the counselors hidden, and each time they find one they get them to sign their (the campers) sheet. The cabin that gets all the signatures first wins.
Dutch Auction
Campers get a set time, e.g. 8 minutes to grab anything they have that can fit in a pillowcase. Then they sit in groups and the auctioneer asks for an item, e.g. a white sock. Then there are points for everyone with a white sock and points for creative efforts. Say they ask for the longest shoelaces, its fair game for the cabin to tie everyone?s shoelaces together to make one really long pair. Or a likeness of someone famous, maybe from a book cover, or dressing up a camper. Then there are fun ones like, smelliest feet (points if they smell, extra if their smelliest) loudest burp, best Elvis impersonation, best animal noise, etc. At the end most points win a prize or if you are earning for a pointed game later, everyone keeps their scores. It may actually work better in mixed age groups, and smaller groups